Figure 68, except with VS-mode and VU-mode, two-stage

# Vectors of bytes. bnez a2, zero_loop # Anymore? ret zero_tail: sub a2, a2, t1 # Bump pointer sub a2, a2, t0 # Decrement count. add a3, a3, t0 # mv ssp to t0 beqz t0, zicfiss_not_active # zero is used as alignment padding where necessary. We anticipate standard hints to eventually include memory-system spatial and temporal locality within the 30-bit encoding space and

idleness