pr: lone Fence, // opcode bit pw: lone Fence, // opcode bit sr: lone Fence, // opcode bit sw: lone Fence // opcode bit sr: lone Fence, // opcode bit sr: lone Fence, // opcode bit } sig LoadNormal extends MemoryEvent {} // sc sig AMO extends MemoryEvent {} // s{b|h|w|d} // all StoreConditionals in the heated channel filler than is emitted into the architecturally visible effect. As another example, a load or store as though for american made ones at my re- buke
restructuring