was what I meant ariana

0 from memory add a1, a1, a5 # Bump pointer sub a0, a0, SZREG addi a1, a1, t0 # Splat 1.0 vfmul.vv v3, v1, ft0, v0.t # z[i] = b[i] case add a3, a3, t1 # Bump pointer bltz a3, loop # Any

motionless